Configuration window revisited
Making configuration dialog in plain win32 api wasn't good option. I realized it when I was warming up before dive-in into Linux GLX api. What the hell am I doing, I thought for a while, and starte...
Making configuration dialog in plain win32 api wasn't good option. I realized it when I was warming up before dive-in into Linux GLX api. What the hell am I doing, I thought for a while, and starte...
I've added startup loading/saving capability today in my configuration class. I'm writing everything to simple xml file, it's structure looks like this: <configuration> <window width="80...
I've added recently new configuration dialog for startup (for win32 this time, the linux one is in works), it looks like this: As I use latest visual c++ 2010 express which doesn't have built-i...
Two week ago I've dusted off my long time neglected engine (after years ;)) and I've made some cleanups, adding support for different windowing systems and newer OpenGL context creation schemes (Op...
I have few screenshots to share today. I've managed to write OBJ file loader and very basic renderer for loaded geometry. I've also added PNG screenshots saving feature (direct copy of OpenGL front...
This time there will be no video (it will be next time), but I thought that I will post something to tell what is going on (after all it's January and no posts since December ). Current development...
Recent two weeks were quite intensive. I've added alot of new features to my framework. The most notable is CEGUI integration. At this moment I'm using test layout, but it will change in the future...
Finally I’ve managed to finish simple SDL framework (to quickly set up OpenGL projects and try out new stuff). Nothing fancy at this moment just the basic functionality. I can put my custom code fo...
Today I've read CMake documentation and after several hours of figuring things out (without prior experience) I was able to generate valid VS7.1 project from the old code and build it (I suppose th...
So here it is .. My personal development blog. I'm not sure how thing will turn out, but only time will tell. Anyway I've started to organize myself and digged out sources of my OpenGL 3d engine da...