3D Software renderer from scratch
How this happened? Nearly two days before new year I enrolled to a course "3D Computer graphics programming" by Gustavo Pezzi. It's basically from zero to hero course type, and you're a hero. Crea...
How this happened? Nearly two days before new year I enrolled to a course "3D Computer graphics programming" by Gustavo Pezzi. It's basically from zero to hero course type, and you're a hero. Crea...
Currently I'm moving sites to statically generated ones, so website can look little weird for some time (missing links, broken articles, weird layout and general lack of black ;-) ). Maintaining wh...
I'm grinning now like this skull After typing in insane amount of Vulkan boilerplate code here it is... Some people like boxes / triangles / quads, I like skulls. It will be prettier after I add ...
Here is another project I was working on, to bridge the gap from February 2013 until now. I've developed midi replay library for Atari 16/32 bit line of computers for some long time (as one of many...
Little late, but who cares? This is my first small project that I've made for Playstation 4 with Mikolaj Radwan for Borderlands Handsome Collection over a year ago (officially released in March, 20...
I know it's quite late, but 25.01.2013 there was official launch of my first AAA game porting project - DmC: Devil May Cry. It was in the works since march 2012 (I was there since the beginning) an...
Some time ago, at job interview I was given a task of porting "PliyySattano 2" game to PC/Windows. It was pretty cool thing to do from pure technical point of view, although it wasn't my type of ga...
Foreword Recently I've begun to write some sort of game/demo system from scratch in which I needed some kind of mechanism for states management. That's because I didn't want to drown in tons of ...
Here are some screenshots from a project I'm working on for some time (in heavy multitasking mode ;)) with cooperation with several individuals. I'm putting everything together. Game is based on Un...
Well, not completely. Maths will stay and it won't go away anywhere. I've just finished the basic math library for my engine. I had to implement classes for 2D, 3D, 4D vectors and two kinds of comm...