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Something begins ...

So here it is .. My personal development blog. I'm not sure how thing will turn out, but only time will tell.
Anyway I've started to organize myself and digged out sources of my OpenGL 3d engine dated 2007 (sic!) with purpose to bring it to useable state and add features present in modern game engines (scripting, 3d objects loading (static/animated), scene management, basic collisions, gui, shaders etc ...). I hope to put it in svn repository as soon as possible and use it in my games development diploma project as a proof of concept (in 1-1,5 year perspective).
Now, the most important thing is to keep going... 

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