2010
01.27

Polygon soup

I have few screenshots to share today. I’ve managed to write OBJ file loader and very basic renderer for loaded geometry. I’ve also added PNG screenshots saving feature (direct copy of OpenGL front buffer) and switching between polygon drawing modes.

OBJ file loading doesn’t support all the features which Wavefront format provides. Loading handles only faces with 3 vertices (no quads, but maybe I will add it when I will get some time), vertex data, UV maps and vertex normals. It also doesn’t support negative/relative indexes which are present in some OBJ files. Material parsing isn’t here too (well, I’ve needed geometry for now and I haven’t got internal representation of materials in my system yet).

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2010
01.23

Scene graph first drafts…

This time there will be no video (it will be next time), but I thought that I will post something to tell what is going on (after all it’s January and no posts since December ). Current development was slowed down a little bit by Bioware’s Dragon Age 😉 . I knew that will end like this, but I couldn’t help it … If I’ve seen it right yesterday I’ve got ~1950 darkspawn body count and it isn’t over, what a hackfest :P.

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