Setting up

Today I’ve read CMake documentation and after several hours of figuring things out (without prior experience) I was able to generate valid VS7.1 project from the old code and build it (I suppose that I could generate project files for other VS versions too). It turned out that CMake is really nice and straightforward tool. The only thing to worry about is (as it is in my case) to detect current environment/platform/build type (eg. debug/release), set up paths to external libraries and include directories, link external libraries with our target executable and that’s all.



Something begins…

So here it is .. My personal development blog. I’m not sure how thing will turn out, but only time will tell.
Anyway I’ve started to organize myself and digged out sources of my OpenGL 3d engine dated 2007 (sic!) with purpose to bring it to useable state and add features present in modern game engines (scripting, 3d objects loading (static/animated), scene management, basic collisions, gui, shaders etc…). I hope to put it in svn repository as soon as possible and use it in my games development diploma project as a proof of concept (in 1-1,5 year perspective).
Now, the most important thing is to keep going… 🙂